//==============================================================================
define flaming
{
	SetSelector
	{
	    techLogic none/Pickup Flaming Weapons Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Flame Character Large
            }
        }
    }
}

//==============================================================================
define hornboost
{
    Techlogic none/TG Horn VFX
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visual jimmy
            }
		}
    }
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visualparticle SFX Gjallarhorn Damage VFX Large
            }
		}
    }
}

//==============================================================================
define odysseusbonus
{
	SetSelector
	{
	    techLogic none/Bonus Odysseus
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Odysseus Bonus Ground Glow Large
            }
        }
    }
}

//==============================================================================
define rage
{
	SetSelector
	{
	    techLogic none/Loadout Rage
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Rage Effect Large
            }
        }
    }
}

//==============================================================================
define converted
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Large
        }
    }
}

//==============================================================================
define convertedsparkle
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Sparkle Large
        }
    }
}

//==============================================================================
define charm
{
    TechLogic none/Bonus Charm VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Freyja Charm Heart Large
        }
    }
}

//==============================================================================
anim Idle
{
    SetSelector
    {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_idleA
					//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_idleA
					ReplaceTexture Siege E Tower/Siege E Tower Iron
					//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				}
			}
		}
    }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_walkA
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.00 true
					tag FootstepLeft 0.2 true   
					tag FootstepRight 0.2 true
					tag FootstepLeft 0.4 true   
					tag FootstepRight 0.4 true
					tag FootstepLeft 0.6 true   
					tag FootstepRight 0.6 true
					tag FootstepLeft 0.8 true   
					tag FootstepRight 0.8 true
                    tag SpecificSoundSet 0.00 false SiegeRolling checkVisible
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_walkA
					tag SpecificSoundSet 0.00 false Roll checkVisible 
					ReplaceTexture Siege E Tower/Siege E Tower Iron
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.00 true
					tag FootstepLeft 0.2 true   
					tag FootstepRight 0.2 true
					tag FootstepLeft 0.4 true   
					tag FootstepRight 0.4 true
					tag FootstepLeft 0.6 true   
					tag FootstepRight 0.6 true
					tag FootstepLeft 0.8 true   
					tag FootstepRight 0.8 true
                    tag SpecificSoundSet 0.00 false SiegeRolling checkVisible
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				}
			}
		}	
	}
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_idleA
                    tag Attack 0.40 true   
                    tag GenericSound 0.40 true   
                    tag SpecificSoundSet 0.39 false HelepolisAttack checkVisible 
					Length 1.0
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_idleA
                    tag Attack 0.40 true   
                    tag GenericSound 0.40 true   
                    tag SpecificSoundSet 0.39 false HelepolisAttack checkVisible 
					Length 1.0
					replaceTexture Siege E Tower/Siege E Tower Iron
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				}
			}
		}
   }
}

//==============================================================================
anim Attack
{
    SetSelector
    {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_attackA
                    tag Attack 0.50 true
                    tag GenericSound 0.40 true
					Length 4
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_attackA
                    tag Attack 0.50 true   
                    tag GenericSound 0.40 true   
					replaceTexture Siege E Tower/Siege E Tower Iron
					Length 4
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				}
			}
		}
    }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Siege E Tower_deathA
                tag SpecificSoundSet 0.00 false SiegeTowerDeath checkVisible 
                tag SpecificSoundSet 0.48 false HeavyFall checkVisible 
				length 0.9
			}
		}
	}
}